Posts Tagged ‘technology’

Microsoft Game Studios Presents XBOX 360 and You at A Video Game Seminar Hosted by UVGA and University of Baltimore?s School of Information Arts and Technology

Tuesday, July 12th, 2011

Baltimore, MD (PRWEB) April 28, 2006

The Urban Video Game Academy and the University of Baltimore, School of Information Arts and Technology will host a ?XBOX 360 and You? demonstration featuring two of the industry?s rock stars from Microsoft Games Studios, Kevin Brown Senior Art Director, and Leon Pryor, General Manager. This one-day event is free and open to the public, on Saturday April 29, 2006, from 10:00 a.m. until Noon at the University of Baltimore, Student Center, 5th Floor Auditorium, located at Maryland and Mt. Royal Avenue.

The event will feature exciting presentations on the XBOX 360 from two African Americans who are leading video game design at Microsoft Game Studios. The publishers of Rise of Nations, Flight Simulator and Zoo Tycoon, along with other great games designed for the XBOX 360, as well as the upcoming MMOG, Vanguard, for the PC.

The Microsoft XBOX 360 event is being hosted by the Urban Video Game Academy http://www.uvga.org and the University of Baltimore, School of Information Arts and Technology http://iat.ubalt.edu/SDE/ to expose Baltimore and Washington, DC area high school and college students to career opportunities in the hot new video game design and development field.

The mission of the Urban Video Game Academy (UVGA) is to better prepare students in disadvantaged and underserved areas for postsecondary education and technology careers by teaching the fundamentals of video game design and development.

?Our programs teach introductory video game programming and design, which we use to enhance learning in mathematics, science and writing. The mastery and application of these skills alongside technology are very important in the video game development process,? says AAGamer President Roderick Woodruff, co-founder of the academy. Nearing the completion of its first year UVGA?s program has reached over 300 urban high school students in Atlanta, Baltimore, and Washington, DC.

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Fonix Voice Command Technology Receives Rave Reviews in Latest Generation of Interactive Games

Monday, July 11th, 2011

SALT LAKE CITY, UT (PRWEB) November 17, 2003 -to-

use speech solutions, announces the availability of Tom Clancy?s Rainbow Six 3, published by Ubisoft, and SWAT: Global Strike Team, published by Vivendi Universal Games, the first two games using Fonix voice command technology on the Xbox® video game system from Microsoft.

?The introduction of voice command to the player?s experience heralds an entirely new level of game play,? says Brian Schmidt, program manager of voice technology of Xbox. ?Gamers love the increased interaction and realism. And developers can easily implement Fonix speech technology with the Xbox developer?s kit (XDK). Demand from gamers for this cool feature, and the ease in which developer?s can utilize the technology, will become market drivers for voice in the games industry.?

Gamers are discovering the heightened excitement and fun of voice commands. As one reviewer says, ?The use of the Xbox Live Communicator further immerses gamers into the already stellar game play of RS3 [Rainbow Six 3]. RS3 isn?t the first console game to use a headset and voice recognition, but it certainly is the best implemented to date. I?ve never had so much fun looking like an idiot, yelling at my TV.? (Horus, TeamXbox.com, October 30, 2003)

Another reviewer focuses on the ease and accuracy of using voice commands, ?Using the Communicator is as simple as it gets, gamers simply speak the orders. Though at first it feels a bit awkward to be talking to the television, the system works very well, even in the heat of battle.? (Rod Oracheski, Gamingworldx.com) With voice commands, the game experience just keeps getting better and more realistic.

Xbox makes it easy for developers to add these adrenaline-pumping features to games. ?Microsoft?s platform opened the doors to what our team was able to do with this new game,? says Michael McCoy of Ubisoft Montreal, developer of Tom Clancy?s Rainbow Six 3. ?Voice commands really enhance the player?s experience, and the Xbox XDK allows for easy implementation of the voice technology.?

?Games based on the Xbox platform are definitely upping the ante in the industry,? says Tim K. Hong, vice president of Fonix Mobile Wireless. ?Players will come to expect voice command features, and developers will have to deliver in order to keep up with market demand. Microsoft and Fonix provide the easy-to-use tools developers need to create a truly engaging gaming experience.?

About Xbox

Xbox (http://www.xbox.com) is the video game system from Microsoft that brings people together for the most exhilarating game and entertainment experiences. Xbox delivers an expansive collection of breakthrough games, powerful hardware and the unified Xbox Live online service. The new tagline, ?it?s good to play together,? captures the spirit of Xbox as the social hub of the new digital entertainment lifestyle. Xbox is now available in North America, Asia. Europe and Australia.

About Xbox Live

Xbox Live, which launched in the United States Nov. 15, 2002, allows gamers to play multiplayer Xbox games with other gamers everywhere via a broadband connection. With a built-in hard drive and Ethernet port, the Xbox console is the only video game system built from the ground up for online gaming, negating the need to buy additional, costly peripherals or upgrades. Xbox Live enables gamers to easily find their friends; talk to other players during game play through the Xbox Communicator headset; download current statistics, new levels and characters to their Xbox hard drive; and play online – all exclusive features to Xbox Live.

About Ubisoft®

Ubisoft is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubisoft?s strong and diversified lineup has grown considerably, as has Ubisoft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubisoft has confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubisoft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. Ubisoft generated a turnover of 453 million euros for the 2002/2003 fiscal year, up 23 percent over the previous year. To learn more, visit http://www.ubi.com.

About Vivendi Universal Games

Headquartered in New York, Vivendi Universal Games (http://www.vugames.com) is a global leader in multi-platform interactive entertainment. A leading publisher of PC, console and online-based interactive content, Vivendi Universal Games? portfolio of development studios includes Black Label Games, Blizzard Entertainment, Coktel, Fox Interactive, Knowledge Adventure, NDA Productions, Sierra Entertainment and Universal Interactive. Through its Partner Publishing Group, Vivendi Universal Games also co-publishes and/or distributes interactive products for a number of strategic partners, including Crave Entertainment, Interplay, Majesco, Mythic Entertainment and Simon & Schuster, among others.

About Fonix

Fonix Corporation (OTC BB: FNIX) provides speech interface solutions for mobile / wireless devices, computer telephony systems, the assistive market, automobiles and everyday consumer devices. Manufacturers and developers incorporate Fonix technology to provide their customers with an easy, convenient, reliable user experience. Visit http://www.fonix.com for an introduction to Fonix?s complete suite of speech solutions, or contact a Fonix representative at (801) 553-6600 and say ?Sales.?

The statements released by Fonix that are not purely historical are forward-looking within the meaning of the ?Safe Harbor? provisions of the Private Securities Litigation Reform Act of 1995, including statements regarding the Company?s expectations, hopes, intentions and strategies for the future. Investors are cautioned that forward-looking statements involve risk and uncertainties that may affect the Company?s business prospects and performance. The Company?s actual results could differ materially from those in such forward-looking statements. Risk factors include general economic, competitive, governmental and technological factors as discussed in the Company?s filings with the SEC on Forms 10-K, 10-Q and 8-K. The Company does not undertake any responsibility to update the forward-looking statements contained in this release.

Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries.

Media Contact:????

Fonix Corp., Salt Lake City

Elizabeth Sweeten????

1-801-553-6600

mediainfo@fonix.com

Investor contact:

ECON Investor Relations, Inc.

1-866-894-3913

Dawn Van Zant

dvanzant@investorideas.com

or

Trevor Ruehs

truehs@investorideas.com

http://www.investorideas.com

For full details, click here:

http://www.investorideas.com/Companies/FNIX/NewsReleases.asp


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Find More Xbox Press Releases

Microsoft selects Avocent’s KVM OVER IP’s switching technology to manage disaster recovery for Xbox Live Data Centers worldwide

Sunday, July 10th, 2011

Huntsville, AL (PRWEB) August 6, 2003

Avocent Corporation (NASDAQ: AVCT), the leading global provider of KVM switching and network connectivity appliances, today announced Microsoft has selected its KVM OVER IP switching system to centrally manage its worldwide network of online gaming servers that host the new Xbox? Live experience. Avocent’s DSR4160, CPS1600 and its Equinox LAN-to-serial solutions were installed in data center sites to manage multiple servers in Japan, the U.S. and the U.K to assist in performing and maintaining up time for mission critical servers.

Xbox Live required a solution that allowed multiple simultaneous system administrators located in Redmond, Washington, to easily manage all of the gaming servers at any site world wide right from their desktops. Additionally, Xbox Live chose Avocent’s KVM OVER IP switching solutions for its ability to leverage existing network infrastructure that require minimal rack space.

Within the Xbox data centers, Avocent’s DSR4160s connect directly to existing LAN cabling to create a parallel, in-band service network so administrators can access and manage every server from a remote console. CPS1600s and Equinox LAN-to-serial solutions add serial connectivity so administrators can continue to manage the network if it goes down or a server powers-off. Using the DSView software on a management console in the Redmond Xbox Management Center or on a PC from another location, administrators can view, check status, reconfigure, and even hard reboot servers.

“The winners in the Internet gaming business will clearly be those companies that can provide reliable, fast server access to gamers,” said Gary Johnson, Avocent’s senior vice president of global branded sales. “We are confident our digital KVM OVER IP switching solutions will give Microsoft the ability to manage mission critical servers.”

“Avocent’s KVM OVER IP technology provided the only 24/7 solution that met the requirements for manageability, security, scalability and flexibility of design for the hundreds of servers we have deployed around the world,” said Nicky Pike, Operations Program Manager for Xbox Live, Microsoft. “Avocent’s DSR4160 exceeded all of our expectations. Its use of KVM switching over the network meets our crucial need for issues management for the Xbox Live online gaming service.”

About Avocent Corporation

Avocent (NASDAQ: AVCT) is the leading worldwide supplier of KVM (keyboard, video and mouse) switching, remote access and serial connectivity solutions that provide IT managers with access and control of multiple servers and network data center devices. Avocent¡¦s KVM solutions are distributed by the world¡¦s largest server manufacturers and installed in Fortune 100 companies around the world. For more details, visit http://www.avocent.com.

About Xbox Live

Xbox Live is the first comprehensive, online gaming arena fully dedicated to fast-action broadband gaming experiences. Xbox Live will allow gamers to play multiplayer Xbox games with other gamers everywhere via a high-speed Internet connection. With a built-in hard drive and Ethernet port, the Xbox console was built from the ground up to be an online gaming system.

Xbox Live will enable all gamers to find and play with their friends easily, talk to other players during game play through the Xbox Communicator headset, and download current statistics, new levels and characters to their Xbox hard drive.

Forward-Looking Statements

This press release contains statements that are forward-looking statements as defined within the U.S. Private Securities Litigation Reform Act of 1995. These include statements regarding market opportunity, product development, engineering and design activities, and product availability and operability. These forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from the statements made, including the risks associated with the introduction and operation of new products and technologies, risks associated with product design efforts, and risks associated with reliance on a limited number of component suppliers and single source components. Other factors that could cause operating and financial results to differ are described in Avocent’s annual report on Form 10-K filed with the U.S. Securities and Exchange Commission.

Avocent and KVM OVER IP are trademarks or registered trademarks of Avocent Corporation or its affiliates. Xbox is a trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks or company names are trademarks or registered trademarks of their respective companies.

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