Houston, TX (PRWEB) November 25, 2005
TeamcompeteTM today disclosed the first program of its kind for Online Team sponsorships supporting Xbox Live competitive console game play. Teamcompete is providing sponsorships to several teams that are members on the site in return for their participation and leadership within the console gaming community playing Xbox Live based games. Sponsored teams will be highlighted on the site and will also play under the Teamcompete banner when participating in offline tournaments.
?We don?t have a limit or quota we are looking at with this program?, said the Veeg, founder of Teamcompete. ?The program is open to all member teams and we will bring in as many teams that we can qualify through the integrity and professionalism screening evaluations we conduct. The leadership that these professional teams bring to a site can be invaluable in helping to establish an atmosphere of respect and fair play well beyond what a basic rules page, or Code of Conduct can offer.? He also noted that the maturity levels of both the online console gaming community and the teams participating at the highest levels have risen to the point that the natural leaders and the most respected teams need to be identified and recognized as examples and role models to the newer, developing teams.
The first sponsorships have been awarded to the following Xbox Live Teams. They are ready to take on all challenges and can be contacted on the Teamcompete site:
U4A?Up for Anything. A team that plays, as their name suggests, multiple games
8DV?Eight Deadly Venoms.
UAC–Urban Assault Chickens.
First Responders–A team made up of Police, Fire, EMS and Military professionals.
Beyond Xbox Live online play: In addition to the online component of the sponsorship program there will also be an offline or ?traveling team? component developed for participation in local gaming events offline. In early November the first sponsored 2-person team played under the Teamcompete banner and placed second in the King of the Couch sponsored, KOTC Halo2 tournament in Dallas TX. Teamcompete promised more of both the online and offline participation over the next year.
The program is in its infancy and will have many additional features developed and incorporated that will eventually encompass commercial sponsorship of teams as found in all professional sports leagues. For this initial phase, Teamcompete is limiting the true sponsorship efforts to themselves to work out program details and allow for marketing and promotion to prospective commercial sponsors beginning in 2006.
For additional information contact: Justin Snyder, Director Marketing Communications, and Team Compete. Justin@teamcompete.com. Team Compete, TCPL, TC, Team Compete Professional League, Team Compete Amateur League, TC Sports League, TCSL, and TC2 are trademarks and copyrights owned by Team Compete, LLC. Xbox, Xbox360 and Xbox Live are trade names belonging to Microsoft Corporation. Game titles are copyrighted by their respective publishers.
About Team Compete
Team Compete is a privately held Texas LLC founded in 2003 specifically to bring Xbox Live team competition to the console gaming community. Team Compete is focused exclusively on Microsoft Xbox platform games and provides innovative challenging, competition, seasons and team creation/management tools to member gamers. Both the Xbox and Xbox360 platforms are supported. The Team Compete Professional League (TCPL) launched in 2004 and provides private league play in 12 xbox live enabled games with competition aligned in 6 tiers of skill level and proven team play. The TC Amateur and TC Sports leagues launched in 2005 and offer managed competition in open challenge and league play formats in over 18 games. All Team Compete software applications are proprietary and have been written specifically to meet the TEAM and COMPETITION needs of the console gamers. The community consists of 13-36 year old gamers, mostly male who bring over 9 million page views to the web site monthly. Gamers come to Team Compete for (a) Competition, (b) Social forums and chat tools are quite active, (c) News and Reviews, and (d) Commerce buying and selling games, accessories and other consumer goods. The company currently has over 180,000 members competing in over 57,000 teams.
Microsoft, X-Box and X-Box Live are trade names belonging to Microsoft Corporation. Team Compete, TC and Teamcompete are registered trade marks of Team Compete, LLC.
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